** Deployment of the SEQUIA smart contract
**Community growth and engagement
**Listing on small - mid tier coin trackers (Coinhunt, Coinsniper)
**5,000 Holders
**5,000,000$ Market Cap
**Initial marketing campaign with influencers, advertisements and competition
**Release of White-Paper
**Implementation of aggressive social media marketing campaign
**10,000 Holders
**10,000,000$ Market Cap
**Listing on portfolio trackers (CoinMarketCap, CoinGecko)
**Website upgrades
**Implementation of upgrades to the smart contract to further reward holders
**20,000 Holders
**20,000,000$ Market Cap
**Continue to focus on community expansion with rewards, competitions and giveaways
An e-city is a city where the administration of citizens' affairs includes government services and private sector organizations online and 24 hours a day, seven days a week with high quality and safety factor and using information technology tools. And communication (ICT) and its applications.
The e-city will take us out of the one-dimensional world of traditional and modern cities and lead to a new world, a two-dimensional world that is the result of new information and communication technologies. In the course of this time and in this forward movement of technology, in the not-too-distant future we will see a three-dimensional world that we cannot even imagine right now. E-City Activities Many of the activities that take place in ordinary cities. It can be implemented in the e-city and it can be boldly said that these activities in e-cities will be much easier than its physical examples.
Virtual real cities This group can be called virtual real cities that are very close to real cities and are considered realistic models and you will feel like moving in a real city by moving through the streets of the city. To achieve this, the virtual city must have a real appearance and have a variety of services and functions, and take advantage of all the facilities of a real city and be a suitable platform for social interactions among citizens to increase the desire of citizens in the virtual city And increase their participation rate.
1) Administrative activities: such as registering documents and property, applying for a passport, etc.
2)Banking activities: payment of bills, withdrawal of money from the account, transfer of money, announcement of receipt and return of checks
3) Commercial activities: buying and selling goods, music, movies, buying tickets for hotels and planes
4) Recreational activities: computer games, visiting museums and parks, virtual travel
5) Scientific activities: conducting scientific research, searching for scientific articles, using library resources, publishing and printing e-books
6) Receive information: including news, newspapers, magazines, city traffic, train arrival and departure times without leaving home or work
7) Educational activities: enrollment and attending virtual classes and virtual exams - obtaining valid international certificates
8) Tourism activities: booking tickets and hotels - booking cars at the destination, choosing the best cities and historical and travel places for tourism
9) Therapeutic activities: see a doctor and receive treatment and medical instructions, consult with a family doctor without the need for physical presence in the office
10) Decision making activities: choosing the best place to travel according to the reservation status of hotels and trains, choosing the best route to go to another part of the city
Today, with the entry of the third millennium and the beginning of the virtual age and with the entry into the field of nanotechnology and the advent of information and communication technology, most societies have undergone fundamental changes. Creating an e-city and stepping into the IT stage is also an undeniable opportunity. In fact, e-city is a prerequisite for smart city. Today, information and communication technology is one of the main tools for the transformation and development of societies.
The benefits of e-city include increasing efficiency, effectiveness and saving in urban management, comfort and well-being of citizens in accessing urban services and their greater participation in urban affairs, rapid dissemination of information and greater coordination between the main and sub-units of urban organizations and helping The performance of municipal duties is the same as the development of network infrastructure, culture, educational and social affairs. It is also possible to decentralize the city, establish extensive and easy communication between public and private centers, organizations and institutions and the public, facilitate services to citizens through virtual access to services and facilities, reduce the negative results of paperwork and administrative bureaucracy, face-to-face participation Citizens in urban society, saving time and energy, reducing the demand for urban travel, organizing traffic and ....
In fact, the creation of an electronic city will have many implications for the city in the economic, social, cultural and political fields. In the economic field of e-commerce development, e-banking and business relations of the city with neighboring countries and other parts of the world will be part of its effects. Providing timely services to citizens increases their satisfaction with the use of public and private services and enables the formation of groups and communities in the presence of many as well as voting in the time of equitable distribution.